Blender
Common
| Key | Operation | Description |
|---|---|---|
| G | Grab | |
| R | Rotate | |
| MMB | Rotate View | |
| LMB | Select | |
| Tab | Toggle Edit Mode | |
| ` | Pie Menu (View) | |
| Shift + ` | Fly mode | |
| Shift + MMB | Pan View | |
| Shift + A | Add | |
| Z | Shading Mode | |
| F3 | Search Menu | |
| O | Toggle Proportional Editing | |
| Alt + Z | X-Ray Mode | |
| F2 | Rename | |
| H | Hide | |
| Alt + H | Un-hide | |
| T | Toggle Toolbar | |
| N | Toggle Sidebar | |
| Num0 | Camera View | |
| De-noise | ||
| Sub-surface | 內部透射(皮膚) | |
| Topology: Quads > Triangles | ||
| Bridge Edge Loops | Auto fill faces in 2 edge loops | |
| Material > Roughness | 硬度 | |
| Material > Transmission | 透射 | |
| Shift + E | Edge Crease | Sub-division Weight |
| Hold Alt when change property | Apply to all selected object | |
| Hold Alt or Shift then drag select input property | Change multiple property |
View face normal / orientation
- 3D Viewport
- Viewport Overlays
- Face Orientation
- Viewport Overlays
- Blue: Front face
- Red: Back face
- Need to disable X-Ray
View armature local axes
- Select armature
- Object Data Properties
- Viewport Display
- Axes
- Viewport Display
Object Mode
| Key | Operation | Description |
|---|---|---|
| M | Move to Collection | |
| Ctrl + Alt + Num0 | Current View as Camera View | |
| Ctrl + A | Apply Transform | Apply object transform to Vertex / Edge / Face |
Edit Mode
| Key | Operation | Description |
|---|---|---|
| 1 | Vertex Mode | |
| 2 | Edge Mode | |
| 3 | Face Mode | |
| GG | Edge Slide | |
| Ctrl + L | Select Linked | |
| P | Separate | Separate to new object |
| Shift + N | Recalculate Outside | Recalculate Face Normal |
Armature Weight Paint
- Select armature
- Shift +
select mesh - Ctrl + Tab Weight Paint
- Ctrl +
select bone
Recalculate Weight
- In weight paint
- Ctrl +
select bone - F3
Assign from Bone Envelopes/Assign Automatic from Bones