Blender
Common
Key | Operation | Description |
---|---|---|
G | Grab | |
R | Rotate | |
MMB | Rotate View | |
LMB | Select | |
Tab | Toggle Edit Mode | |
` | Pie Menu (View) | |
Shift + ` | Fly mode | |
Shift + MMB | Pan View | |
Shift + A | Add | |
Z | Shading Mode | |
F3 | Search Menu | |
O | Toggle Proportional Editing | |
Alt + Z | X-Ray Mode | |
F2 | Rename | |
H | Hide | |
Alt + H | Un-hide | |
T | Toggle Toolbar | |
N | Toggle Sidebar | |
Num0 | Camera View | |
De-noise | ||
Sub-surface | 內部透射(皮膚) | |
Topology: Quads > Triangles | ||
Bridge Edge Loops | Auto fill faces in 2 edge loops | |
Material > Roughness | 硬度 | |
Material > Transmission | 透射 | |
Shift + E | Edge Crease | Sub-division Weight |
Hold Alt when change property | Apply to all selected object | |
Hold Alt or Shift then drag select input property | Change multiple property |
View face normal / orientation
- 3D Viewport
- Viewport Overlays
- Face Orientation
- Viewport Overlays
- Blue: Front face
- Red: Back face
- Need to disable X-Ray
View armature local axes
- Select armature
- Object Data Properties
- Viewport Display
- Axes
- Viewport Display
Object Mode
Key | Operation | Description |
---|---|---|
M | Move to Collection | |
Ctrl + Alt + Num0 | Current View as Camera View | |
Ctrl + A | Apply Transform | Apply object transform to Vertex / Edge / Face |
Edit Mode
Key | Operation | Description |
---|---|---|
1 | Vertex Mode | |
2 | Edge Mode | |
3 | Face Mode | |
GG | Edge Slide | |
Ctrl + L | Select Linked | |
P | Separate | Separate to new object |
Shift + N | Recalculate Outside | Recalculate Face Normal |
Armature Weight Paint
- Select armature
- Shift +
select mesh
- Ctrl + Tab Weight Paint
- Ctrl +
select bone
Recalculate Weight
- In weight paint
- Ctrl +
select bone
- F3
Assign from Bone Envelopes
/Assign Automatic from Bones