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Blender

Common

Reference

KeyOperationDescription
GGrab
RRotate
MMBRotate View
LMBSelect
TabToggle Edit Mode
`Pie Menu (View)
Shift + `Fly mode
Shift + MMBPan View
Shift + AAdd
ZShading Mode
F3Search Menu
OToggle Proportional Editing
Alt + ZX-Ray Mode
F2Rename
HHide
Alt + HUn-hide
TToggle Toolbar
NToggle Sidebar
Num0Camera View
De-noise
Sub-surface內部透射(皮膚)
Topology: Quads > Triangles
Bridge Edge LoopsAuto fill faces in 2 edge loops
Material > Roughness硬度
Material > Transmission透射
Shift + EEdge CreaseSub-division Weight
Hold Alt
when change property
Apply to all selected object
Hold Alt or Shift then drag select input propertyChange multiple property

View face normal / orientation

  • 3D Viewport
    • Viewport Overlays
      • Face Orientation
  • Blue: Front face
  • Red: Back face
  • Need to disable X-Ray

View armature local axes

  • Select armature
  • Object Data Properties
    • Viewport Display
      • Axes

Object Mode

KeyOperationDescription
MMove to Collection
Ctrl + Alt + Num0Current View as Camera View
Ctrl + AApply TransformApply object transform to Vertex / Edge / Face

Edit Mode

KeyOperationDescription
1Vertex Mode
2Edge Mode
3Face Mode
GGEdge Slide
Ctrl + LSelect Linked
PSeparateSeparate to new object
Shift + NRecalculate OutsideRecalculate Face Normal

Armature Weight Paint

  • Select armature
  • Shift + select mesh
  • Ctrl + Tab Weight Paint
  • Ctrl + select bone

Recalculate Weight

  • In weight paint
  • Ctrl + select bone
  • F3 Assign from Bone Envelopes / Assign Automatic from Bones